Home
Modeling
Animation
Illustration
Sunday, February 22, 2015
SketchClub #108: Camelot related - final
I ended up modeling the knight in Maya. This is a base mesh
so he looks a bit chunky. Looking at him several weeks later,
I'm not digging the axe head top and definitely not
the front of the helmet. Must change . . .
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment